About This Game Weird Worlds: Return to Infinite Space is a hybrid "roguelike" game of space exploration and starship combat set within a peculiar, as-yet-unvisited region of the galaxy known as the Purple Void. Each time it is played, a new and different "sector prime" and its vast frontier are randomly generated. Locations of stars and nebulae, homeworlds of alien races, distribution of lifeforms and artifacts, plot-twisting quest events--the whole game is remixed. Note that unlike common roguelikes that last dozens of hours, Weird Worlds: Return to Infinite Space plays to its conclusion in less than thirty minutes - it's the perfect lunch break game! Features also include a fully animated star map, a unique turn-based movement system, real-time starship battles (at naval battle speeds, not "Super-Melee"), award-winning music and sound, and a robust battle simulator. Weird Worlds also has built-in support for community-created mods that can change anything and everything in the game!Check out some of the best Weird Worlds mods here.Windows 10 users: If you're experiencing mouse issues, right click the launch icon or shortcut and set compatibility mode to Windows 8. 7aa9394dea Title: Weird Worlds: Return to Infinite SpaceGenre: Adventure, Casual, Indie, StrategyDeveloper:Digital EelPublisher:Digital EelRelease Date: 19 Mar, 2013 Weird Worlds: Return To Infinite Space Crack Cd Weird Worlds is a remake of an older 2002 indie game called Strange Adventures in Infinite Space. SAIS was fairly popular back in the day of Palms, Pocket PCs, and PDAs. It's meant to be a fun little distraction in sizable chucks perfect for a lunch break. To give you an idea, SAIS's tagline literally was "Explore the galaxy in 20 minutes or less!" Weird Worlds is basically SAIS plus more content.With the above in mind, a lot of reviewers are somewhat unfairly comparing Weird Worlds to FTL. If you're looking at it as a FTL clone, or an immersive game you can play for hours, or a game that requires great strategy, you're completely missing the point. On the other hand, if you're feeling nostalgic and want a faithful sequel to SAIS, or a quick game you can pickup and put down, or a distraction to escape the drudgery of boring work, Weird Worlds is perfect for you. If you're still unsure, go download SAIS; it's been open sourced since 2005.. After reaching a high score now of >55,000 and >200 hrs on this game (and two roles higher than galacticorp executive) I thought I'd share what keeps me coming back. This was my first "rogue-like" game where you are not told how to play and what the value of the items are that you find. At first this was frustrating and I was struggling to survive missions but steadily I discovered weapons, combos and strats that worked.It is a very UNFORGIVING GAME so the learning curve is steep to get to the higher scores and if something goes wrong in combat or you judge the relative strengths of enemy fleets incorrectly, you only have a very small window of time to escape or your fleet will be wiped out. Once you engage you better hope you judged it right.I love turn based 4X games (Xplore, Xpand, Xploit, Xterminate) and this game feels like a light and casual Xplore and Xterminate version of these games (there is no settling or empire building, just increasing fleet size and customisation). I play it casually but may be sucked into an hour long game if things are going well and I feel a high score coming on. Since it is turn based, I have the luxury of taking my time to consider each move and weigh my strengths and weaknesses. It is still hard to judge the relative strength of more evenly matched battles and so I still get wiped out occasionally with much chagrin! The special missions that come up can seem over whelming and only recently did I beat the bugs 1 on 1 in a fair fight.I now start with all the difficulty options on max and with a military mission base ship (I preferred scientific at the start to focus on the exploring). I find the Even Wierder Worlds mod the best extra content without making it easier (Esmarelda can take ANY item - cargo or equipped - and often a best gun!).After >200 hrs it is really just the procedurally generated maps and trying to get the "perfect" game that keeps me going as well as mods to change things up. Random races and random personalities of the races you meet would improve replayability in the long term.. After reaching a high score now of >55,000 and >200 hrs on this game (and two roles higher than galacticorp executive) I thought I'd share what keeps me coming back. This was my first "rogue-like" game where you are not told how to play and what the value of the items are that you find. At first this was frustrating and I was struggling to survive missions but steadily I discovered weapons, combos and strats that worked.It is a very UNFORGIVING GAME so the learning curve is steep to get to the higher scores and if something goes wrong in combat or you judge the relative strengths of enemy fleets incorrectly, you only have a very small window of time to escape or your fleet will be wiped out. Once you engage you better hope you judged it right.I love turn based 4X games (Xplore, Xpand, Xploit, Xterminate) and this game feels like a light and casual Xplore and Xterminate version of these games (there is no settling or empire building, just increasing fleet size and customisation). I play it casually but may be sucked into an hour long game if things are going well and I feel a high score coming on. Since it is turn based, I have the luxury of taking my time to consider each move and weigh my strengths and weaknesses. It is still hard to judge the relative strength of more evenly matched battles and so I still get wiped out occasionally with much chagrin! The special missions that come up can seem over whelming and only recently did I beat the bugs 1 on 1 in a fair fight.I now start with all the difficulty options on max and with a military mission base ship (I preferred scientific at the start to focus on the exploring). I find the Even Wierder Worlds mod the best extra content without making it easier (Esmarelda can take ANY item - cargo or equipped - and often a best gun!).After >200 hrs it is really just the procedurally generated maps and trying to get the "perfect" game that keeps me going as well as mods to change things up. Random races and random personalities of the races you meet would improve replayability in the long term.. I feel like I'm just doing random stuff and I have no use in the game. You can change your ships parts, but the descriptions are pretty useless and there are no stats. Mechanics are not explained well. I want to like this game, but I don't.. Cute game concept that won't demand too much time the first few times around. Predicated on series of incursions into hostile space, there is depth there, but you have to dig through a great deal of repetition and happenstance to find it.Likely a great lo-fi game when it came out, in this era of backlogs and expanding Steam libraries this game is unfortunately skippable in light of newer, similar, better titles.. Okayish rogue-like space exploration game. 4 \/ 10.. I thought this might be a fun game to get fast rounds in of when I had time... its definitely fast, but there is very little variety in the types of things that happen in the game (e.g., events when exploring a new system). It gets repetitive very quickly.. I bought this way back when, not on Steam. Then it was on Steam, and I bought it again (because, I dunno, Steam). I still have to say, I've played it through a number of times, and it's always a great way to kill just a few minutes. It's got a self-imposed time limit, even. Winning is a delight, losing is still generally amazing. My only complaint, ever, is that there are times when you've just hit the luck of the draw so well that you've literally done everything there is to do in the galaxy and succeeded at most of it. Even so, definitely recommended.
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Weird Worlds: Return To Infinite Space Crack Cd
Updated: Mar 13, 2020
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